Dante's Inferno

Blockbuster franchises like Call of Duty dominate the gaming category. Generating interest in a new game is a particular challenge. For Dante's Inferno, I designed a strategy with the sole purpose of provoking reaction around the game's setting: Hell. I dug deep into each sin (anger, lust, greed...) for a 9 month roll out leading up to the game's launch.

“No matter how upset a few groups may get, this has been a successful way to market the game; we’re very much aware [that by covering the campaign] we’re falling into the trap ourselves. The question is a simple one: Are we sinking to EA’s level, or is it the other way around?”“EAFail: The Absolute Worst (Best?) PR Campaign in Gaming.” ARS Technica

Results

  • Our first execution alone (a protest at E3) put us squarely in the conversation, increasing our ranking on Gamespot’s Buzztracker from #317 to #17.

  • Over 300 Million estimated unpaid impressions.

  • 4 million demo downloads (from an objective of 1 million).

  • Though Dante's Inferno had a lukewarm critical reception, we still surpassed preorder and sales projections by 25%.

Awards

  • Cannes Cyber Lion – Bronze – Integrated Campaign

  • Cannes Direct Lion – Finalist – Integrated Campaign

  • One Show Interactive – Merit – Integrated Campaign

  • Clios – Silver – Integrated Campaign

  • Effies – Bronze – Integrated Campaign

  • MI-6 Game Marketing Awards – Gold - Thinking Outside The Box Award

  • MI-6 Game Marketing Awards – Gold - Most Effective Viral Marketing / Promotion

  • Webby Awards -- Honoree in 3 categories – Integrated Campaign, Best Copywriting and Viral Marketing.