Dante's Inferno
Blockbuster franchises like Call of Duty dominate the gaming category. Generating interest in a new game is a particular challenge. For Dante's Inferno, I designed a strategy with the sole purpose of provoking reaction around the game's setting: Hell. I dug deep into each sin (anger, lust, greed...) for a 9 month roll out leading up to the game's launch.
“No matter how upset a few groups may get, this has been a successful way to market the game; we’re very much aware [that by covering the campaign] we’re falling into the trap ourselves. The question is a simple one: Are we sinking to EA’s level, or is it the other way around?” — “EAFail: The Absolute Worst (Best?) PR Campaign in Gaming.” ARS Technica
Results
Our first execution alone (a protest at E3) put us squarely in the conversation, increasing our ranking on Gamespot’s Buzztracker from #317 to #17.
Over 300 Million estimated unpaid impressions.
4 million demo downloads (from an objective of 1 million).
Though Dante's Inferno had a lukewarm critical reception, we still surpassed preorder and sales projections by 25%.
Awards
Cannes Cyber Lion – Bronze – Integrated Campaign
Cannes Direct Lion – Finalist – Integrated Campaign
One Show Interactive – Merit – Integrated Campaign
Clios – Silver – Integrated Campaign
Effies – Bronze – Integrated Campaign
MI-6 Game Marketing Awards – Gold - Thinking Outside The Box Award
MI-6 Game Marketing Awards – Gold - Most Effective Viral Marketing / Promotion
Webby Awards -- Honoree in 3 categories – Integrated Campaign, Best Copywriting and Viral Marketing.